Increased Agility. The armour provides a +2 bonus to the Dexterity score of the wearer, to a maximum of 20.Whilst we will specifically add these powers to the item below, we want to describe them here as well. We've decided that, as well as functioning as a suit of +1 Studded Leather, we want the item to confer two additional powers to the wearer, if they are attuned to it. This is both the description of the item (what it looks like) and also the description of the powers and abilities of the item. In this case, we want to provide some limitations, so in the ATTUNEMENT DESCRIPTION field, we enter the following text, "Can be attuned to by anyone able to use light armour, who also has proficiency in the Stealth skill." ![]() We don't have to provide specific information about the attunement process, as that is covered in the rules for attunement. ![]() We click on the checkbox next to REQUIRES ATTUNEMENT, so that it has a green tick in it. We've decided that anyone using this armour must attune to it, to gain access to its magical powers. These fields are designed to only be used when the magic item has properties that are different to the base armour type. Note - we're not going to change the following fields, because they're already defined by the fact that the item is Studded Leather: DEX BONUS, STR REQUIREMENT, STEALTH CHECK. In this example, we'll call the item, " Studded Leather of Shadow Aura" describing what the item does. As a default, because we created this item from a template, it's called, "COPY_OF_Studded Leather, +1" so we click in the field and change that text to what we wish the name to be. So, let's make some changes, to make our magic item! It should look something like this at this point: The next page has a number of fields and is where we make the changes to our magic item, to make it what we want. Once these are selected, click the blue button. On the page that follows, we want to select Armor from the MAGIC ITEM TYPE box and then within the MAGIC ITEM box, select Studded Leather, +1 which will be the template we use for our item. We've chosen a set of magical Studded Leather, with shadow powers, which will be on a powerful Shadow Goblin captain (we can create this as a separate monster, based on our Shadow Goblin above).įrom the homebrew landing page, click on the CREATE MAGIC ITEM button. They follow the rules for magic items, as presented on the Magic Items page.Now we're going to create a magic item that's also themed to our scenario. The magic tattoos are presented in alphabetical order. The Magic Tattoo Coverage table offers guidelines for how large a given tattoo is. The rarer a magic tattoo is, the more space it typically occupies on a creature's skin. The designs of magic tattoos vary greatly in appearance depending on who created it, but they share general characteristics that hint at the effect of the tattoo. A magic tattoo can look like a brand, scarification, a birthmark, patterns of scale, or any other cosmetic alteration. When applying a magic tattoo, a creature can customize the tattoo's appearance. ![]() Once inscribed on a creature's body, damage or injury doesn't impair the tattoo's function, even if the tattoo is defaced. Magic tattoos are initially bound to magic needles, which transfer their magic to a creature. Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous abilities.
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